• Joined on 2026-05-08
richard pushed to main at siim/Bullosseum 2026-09-10 17:07:11 +00:00
02aec4249f Make the Controls options menu device-aware
431ee295ae Full Xbox/PlayStation controller support: glyphs, remapping, vibration toggle
a34989c49e Show Xbox-style A/B/X/Y glyphs on the ability bar for a gamepad
e810d2e75b Fix vibration going dead for the rest of the session after the gate
d2a59f695e Bind only joypad button 0 for ui_accept confirm
Compare 9 commits »
richard pushed to main at siim/Bullosseum 2026-09-10 14:38:11 +00:00
1ea4171863 Polish the bear's thank-you ending screen; add a video debug command
cd54242de0 Make gamepad vibration work on web export
Compare 2 commits »
richard pushed tag 0.5.0 to siim/Bullosseum 2026-09-10 13:47:09 +00:00
richard pushed to main at siim/Bullosseum 2026-09-10 13:47:09 +00:00
91d88cd5c7 Bump version to 0.5.0
richard pushed to main at siim/Bullosseum 2026-09-10 13:29:51 +00:00
6dff45c659 Add thank-you ending screen and a run timer
richard pushed tag pre-squash-backup-tag to siim/Bullosseum 2026-09-08 12:00:18 +00:00
richard pushed to main at siim/Bullosseum 2026-09-08 11:57:03 +00:00
a147527e91 Remove dead code: the map system and editor cruft
09d4a60f43 Reorganize into role-based folders and consolidate art
c0a022fed4 Add scene-authored FX library and bull ability effects
9458085abb Add typed DamageEvent hit pipeline
565c132848 Add CI pipeline and reusable test harness
Compare 5 commits »
richard deleted branch refactor/codebase-remediation from siim/Bullosseum 2026-09-08 11:38:45 +00:00
richard pushed to main at siim/Bullosseum 2026-09-08 11:38:38 +00:00
a4d18e4928 Move bull ability FX into the authorable systems/fx/ library
c742c4ae0e Remove the dead Slay-the-Spire map system (superseded by the lobby)
5caccd318c Drop version suffixes from Blender source filenames
78efca445a clean up yt link
5078502228 Move Blender sources under art/blender and snake_case them
Compare 27 commits »
richard pushed to refactor/codebase-remediation at siim/Bullosseum 2026-09-06 22:09:22 +00:00
5caccd318c Drop version suffixes from Blender source filenames
richard pushed to refactor/codebase-remediation at siim/Bullosseum 2026-09-06 21:56:18 +00:00
78efca445a clean up yt link
5078502228 Move Blender sources under art/blender and snake_case them
7bc241bbe6 Consolidate raw art under art/ and prune unused assets
Compare 3 commits »
richard pushed to refactor/codebase-remediation at siim/Bullosseum 2026-09-06 20:03:17 +00:00
534b7f45ca Untrack the stray Assets/bear_level.tscn swept in during the reorg
524a222b6c Point tests/README.md at the Gitea CI path
9ca6f282f5 Drop the stale GitHub-workflow reference from the Gitea CI header
64a8a9863d Remove the GitHub Actions workflow; Gitea is the CI host
c5ef68e82a Add a daily safety-net run to Gitea CI that skips already-tested commits
Compare 10 commits »
richard created branch refactor/codebase-remediation in siim/Bullosseum 2026-09-06 20:03:17 +00:00
richard pushed to main at siim/Bullosseum 2026-09-04 19:42:13 +00:00
400ae24f92 Remove the persistent blood-decal system
richard pushed tag 0.4.0 to siim/Bullosseum 2026-09-04 11:20:17 +00:00
richard pushed to main at siim/Bullosseum 2026-09-04 11:20:17 +00:00
79ea5bb2be Bump version to 0.4.0
richard pushed to main at siim/Bullosseum 2026-09-04 11:17:36 +00:00
981ebf1910 Add blood decals, gore, mobile HUD, web start gate + touch/perf tests
richard pushed tag 0.3.0 to siim/Bullosseum 2026-09-02 22:39:12 +00:00
richard pushed to main at siim/Bullosseum 2026-09-02 22:39:12 +00:00
34dc5b026e Lobby barrel-smash reward + roll/slam barrel destruction
richard pushed to main at siim/Bullosseum 2026-09-02 22:16:13 +00:00
5c1e881a53 Combat overhaul: charge/gore, bear ram, matador taunt reactions