diff --git a/Assets/lobby_underground.gd b/Assets/lobby_underground.gd index 95cdd1b..e7636f4 100644 --- a/Assets/lobby_underground.gd +++ b/Assets/lobby_underground.gd @@ -11,3 +11,5 @@ func _process(_delta: float) -> void: if Run.bear_gate_open() or DP.b("gate_unlocked_bear"): bear_gate_open = true $AnimationPlayer.play("Gate_opening") + if DP.b("gamepad_vibration"): + Input.start_joy_vibration(0, 0.5, .5, 7) diff --git a/addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll b/addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll~RFc6e842e.TMP similarity index 100% rename from addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll rename to addons/rider-plugin/bin/windows/~rider-gdextension.windows.editor.x86_64.dll~RFc6e842e.TMP diff --git a/levels/lobby_level.tscn b/levels/lobby_level.tscn index 938627d..eb365f5 100644 --- a/levels/lobby_level.tscn +++ b/levels/lobby_level.tscn @@ -37,7 +37,7 @@ _data = { } [sub_resource type="BoxShape3D" id="BoxShape3D_73452"] -size = Vector3(4.1274414, 6.53479, 6.9958496) +size = Vector3(4.1274414, 8.299622, 6.9958496) [node name="lobby_level" type="Node3D" unique_id=1511255302] @@ -252,7 +252,7 @@ collision_mask = 3 script = ExtResource("5_6j2sa") [node name="CollisionShape3D" type="CollisionShape3D" parent="to_the_bear_level" unique_id=2080871641] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.561888, 2.767395, 0.59606934) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.975298, 3.6498108, 0.59606934) shape = SubResource("BoxShape3D_73452") [node name="to_the_arena_level" type="Area3D" parent="." unique_id=293174522] diff --git a/levels/to_the_bear_level.gd b/levels/to_the_bear_level.gd index 4c6c0ff..dc647ec 100644 --- a/levels/to_the_bear_level.gd +++ b/levels/to_the_bear_level.gd @@ -10,7 +10,7 @@ func _ready() -> void: func _on_body_entered(body: Node3D) -> void: if not body.is_in_group("player"): return - if not Run.bear_gate_open(): - return + #if not Run.bear_gate_open(): + # return Run.choose_level(&"bear") get_tree().change_scene_to_file(Run.active_level().scene_path)