Ability refinement, more and more matadors spawn after clears
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@@ -116,7 +116,7 @@ func _register_all() -> void:
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_reg_f("Matador", "mat_roll_duration", 0.45, 0.1, 1.5, 0.05)
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# ── Abilities ─────────────────────────────────────────────────────────────
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_reg_f("Abilities", "kick_cooldown", 1.5, 0.2, 10.0, 0.1)
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_reg_f("Abilities", "kick_range", 2.5, 0.5, 8.0, 0.1)
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_reg_f("Abilities", "kick_range", 3.5, 0.5, 8.0, 0.1)
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_reg_f("Abilities", "kick_strength", 12.0, 1.0, 30.0)
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_reg_f("Abilities", "slam_cooldown", 4.0, 0.5, 15.0, 0.1)
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_reg_f("Abilities", "slam_range", 4.0, 1.0, 10.0, 0.1)
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