Ability refinement, more and more matadors spawn after clears

This commit is contained in:
2026-06-10 21:53:57 +03:00
parent c1852e8736
commit 09c39e068b
22 changed files with 386 additions and 27 deletions
+4 -3
View File
@@ -367,9 +367,10 @@ func _enter_ragdoll(hit_dir: Vector3, bull_speed: float) -> void:
_death_player.pitch_scale = randf_range(0.9, 1.1)
_death_player.play()
var cam := _bull.get_node_or_null("Camera3D")
if cam:
cam.call(&"trigger_hit", clampf(bull_speed / 15.0, 0.4, 1.0))
if _bull != null:
var cam := _bull.get_node_or_null("Camera3D")
if cam:
cam.call(&"trigger_hit", clampf(bull_speed / 15.0, 0.4, 1.0))
velocity = Vector3.ZERO
collision_layer = 0