Ability refinement, more and more matadors spawn after clears
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+4
-3
@@ -367,9 +367,10 @@ func _enter_ragdoll(hit_dir: Vector3, bull_speed: float) -> void:
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_death_player.pitch_scale = randf_range(0.9, 1.1)
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_death_player.play()
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var cam := _bull.get_node_or_null("Camera3D")
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if cam:
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cam.call(&"trigger_hit", clampf(bull_speed / 15.0, 0.4, 1.0))
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if _bull != null:
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var cam := _bull.get_node_or_null("Camera3D")
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if cam:
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cam.call(&"trigger_hit", clampf(bull_speed / 15.0, 0.4, 1.0))
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velocity = Vector3.ZERO
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collision_layer = 0
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