Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -0,0 +1,28 @@
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[gd_scene format=3 uid="uid://d0te4mwbh33ag"]
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[ext_resource type="Script" uid="uid://bvfa7xi0luysk" path="res://actors/matador/matador.gd" id="1_matgd"]
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[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://art/characters/matador.glb" id="2_matfbx"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
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radius = 0.25
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height = 1.2
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hit"]
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radius = 0.45
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height = 1.4
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[node name="Matador" type="CharacterBody3D" unique_id=1781857630]
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script = ExtResource("1_matgd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=2101651042]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_body")
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[node name="HitArea" type="Area3D" parent="." unique_id=745037545]
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitArea" unique_id=1497356275]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_hit")
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[node name="matador2" parent="." unique_id=1487256381 instance=ExtResource("2_matfbx")]
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