Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cbm5a523ff5ug"
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path.s3tc="res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.s3tc.ctex"
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path.etc2="res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "de3796fe2c1123ae5ba27a0532fda6bd"
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}
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[deps]
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source_file="res://art/levels/lobby_rock.png"
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dest_files=["res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.s3tc.ctex", "res://.godot/imported/lobby_rock.png-66f142adb44f06651f707bc164b6c921.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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