Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -1,8 +1,8 @@
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[gd_scene format=3 uid="uid://dfxigg3cr6nl5"]
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[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://Assets/bear_level_arena.glb" id="1_beararena"]
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[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://art/levels/bear_arena.glb" id="1_beararena"]
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[ext_resource type="Script" uid="uid://bbtlwihtlc1wp" path="res://levels/bear_spawn.gd" id="2_spawn"]
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[ext_resource type="PackedScene" uid="uid://o8ocjfprxa7u" path="res://Bear.tscn" id="3_bear"]
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[ext_resource type="PackedScene" uid="uid://o8ocjfprxa7u" path="res://actors/bear/bear.tscn" id="3_bear"]
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[ext_resource type="Script" uid="uid://dfk7dcvki7rqu" path="res://levels/bear_hud.gd" id="4_bearhud"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
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