Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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extends Node3D
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func _ready() -> void:
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# Mark the crowd so debug overlays (show_animation_name / show_bones) skip it —
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# 72 ambient clapping spectators would otherwise flood the view with tags.
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add_to_group(&"public")
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for child in get_children():
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var anim := child.get_node_or_null(^"AnimationPlayer") as AnimationPlayer
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if anim:
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anim.speed_scale = randf_range(0.5, 1.5)
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anim.play(&"ArmatureAction")
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