Reorganize into role-based folders and consolidate art

Move every script and scene into role-based directories (actors/, systems/, ui/,
levels/, props/) and all raw art under art/ (grouped by role, snake_case,
Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are
snake_case (PascalCase reserved for class_name) to avoid case-insensitive
filesystem aliasing on the web/macOS targets. Routes the bull's hits through the
typed DamageEvent pipeline and wires the bull's abilities to the Fx library.
Updates CLAUDE.md's folder-layout overview to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
This commit is contained in:
2026-09-08 14:56:22 +03:00
parent c0a022fed4
commit 09d4a60f43
244 changed files with 415 additions and 19337 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ func _ram_pass(bear: Node, bull: CharacterBody3D, speed: float, from: Vector3, t
func _run() -> void:
var bull := _make_bull()
var bear := (load("res://Bear.tscn") as PackedScene).instantiate() as Node3D
var bear := (load("res://actors/bear/bear.tscn") as PackedScene).instantiate() as Node3D
root.add_child(bear)
bear.global_position = Vector3.ZERO
bear.set_physics_process(false) # freeze the AI; we drive the ram sweep ourselves