Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -56,7 +56,7 @@ func _ram_pass(bear: Node, bull: CharacterBody3D, speed: float, from: Vector3, t
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func _run() -> void:
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var bull := _make_bull()
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var bear := (load("res://Bear.tscn") as PackedScene).instantiate() as Node3D
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var bear := (load("res://actors/bear/bear.tscn") as PackedScene).instantiate() as Node3D
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root.add_child(bear)
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bear.global_position = Vector3.ZERO
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bear.set_physics_process(false) # freeze the AI; we drive the ram sweep ourselves
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