Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -49,9 +49,9 @@ func _init() -> void:
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func _run() -> void:
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_dt = 1.0 / float(Engine.physics_ticks_per_second)
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_dp = root.get_node_or_null("/root/DP")
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_mat_scene = load("res://Matador.tscn") as PackedScene
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_mat_scene = load("res://actors/matador/matador.tscn") as PackedScene
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_scene = (load("res://scene.tscn") as PackedScene).instantiate()
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_scene = (load("res://levels/game_shell.tscn") as PackedScene).instantiate()
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root.add_child(_scene)
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current_scene = _scene
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await create_timer(0.5).timeout
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