Reorganize into role-based folders and consolidate art

Move every script and scene into role-based directories (actors/, systems/, ui/,
levels/, props/) and all raw art under art/ (grouped by role, snake_case,
Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are
snake_case (PascalCase reserved for class_name) to avoid case-insensitive
filesystem aliasing on the web/macOS targets. Routes the bull's hits through the
typed DamageEvent pipeline and wires the bull's abilities to the Fx library.
Updates CLAUDE.md's folder-layout overview to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
This commit is contained in:
2026-09-08 14:56:22 +03:00
parent c0a022fed4
commit 09d4a60f43
244 changed files with 415 additions and 19337 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ var _matador_scene: PackedScene = null
# preload of a matador scene compiles matador.gd before the DP autoload binds.
func _mat_scene() -> PackedScene:
if _matador_scene == null:
_matador_scene = load("res://Matador.tscn")
_matador_scene = load("res://actors/matador/matador.tscn")
return _matador_scene
@@ -40,7 +40,7 @@ func _init() -> void:
func _run() -> void:
DirAccess.make_dir_recursive_absolute(OUTPUT_DIR)
var scene_res := load("res://scene.tscn")
var scene_res := load("res://levels/game_shell.tscn")
if not scene_res:
push_error("gameplay_test: failed to load scene.tscn")
quit(1)