Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -29,7 +29,7 @@ var _matador_scene: PackedScene = null
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# preload of a matador scene compiles matador.gd before the DP autoload binds.
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func _mat_scene() -> PackedScene:
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if _matador_scene == null:
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_matador_scene = load("res://Matador.tscn")
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_matador_scene = load("res://actors/matador/matador.tscn")
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return _matador_scene
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@@ -40,7 +40,7 @@ func _init() -> void:
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func _run() -> void:
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DirAccess.make_dir_recursive_absolute(OUTPUT_DIR)
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var scene_res := load("res://scene.tscn")
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var scene_res := load("res://levels/game_shell.tscn")
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if not scene_res:
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push_error("gameplay_test: failed to load scene.tscn")
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quit(1)
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