Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -44,7 +44,7 @@ func _run() -> void:
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# Force the shell to build the Bear's Den regardless of the generated map.
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run.debug_level_override = run.get_level(&"bear")
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var scene: Node = load("res://scene.tscn").instantiate()
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var scene: Node = load("res://levels/game_shell.tscn").instantiate()
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root.add_child(scene)
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current_scene = scene
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# Let the shell instance the level and the spawner's deferred spawn run.
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