Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -45,7 +45,7 @@ func _run() -> void:
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root.add_child(bull)
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bull.global_position = Vector3(0.0, 0.0, standoff + 3.0)
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var mat := (load("res://Matador.tscn") as PackedScene).instantiate() as CharacterBody3D
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var mat := (load("res://actors/matador/matador.tscn") as PackedScene).instantiate() as CharacterBody3D
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root.add_child(mat) # _ready acquires the bull from the "player" group
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mat.global_position = Vector3.ZERO
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mat.set_physics_process(false) # we drive the attack tick ourselves, isolated from the AI
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