Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -65,7 +65,7 @@ func _spawn_one() -> Node3D:
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func _run() -> void:
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# Warm up: first instance pays one-time import/JIT/shader costs that would skew sample 1.
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_matador = load("res://Matador.tscn") as PackedScene
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_matador = load("res://actors/matador/matador.tscn") as PackedScene
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var warm := _spawn_one()
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await process_frame
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warm.call(&"apply_ability_hit", Vector3(1.0, 0.0, 0.0), 12.0)
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