Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -73,7 +73,7 @@ func _run() -> void:
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# Headless boots a 64x64 root viewport, which collapses every UI rect on top of each other.
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# Give it a real phone-ish landscape size so the joystick zone / buttons lay out sanely.
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root.size = Vector2i(1152, 648)
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_tc = (load("res://touch_controls.gd") as Script).new()
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_tc = (load("res://systems/input/touch_controls.gd") as Script).new()
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root.add_child(_tc)
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await process_frame # _ready builds _surface and runs the first _relayout
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_tc._relayout() # ensure the layout reflects the size set above
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