Reorganize into role-based folders and consolidate art
Move every script and scene into role-based directories (actors/, systems/, ui/, levels/, props/) and all raw art under art/ (grouped by role, snake_case, Extract-Textures GLBs), dropping Blender version-suffix noise. Filenames are snake_case (PascalCase reserved for class_name) to avoid case-insensitive filesystem aliasing on the web/macOS targets. Routes the bull's hits through the typed DamageEvent pipeline and wires the bull's abilities to the Fx library. Updates CLAUDE.md's folder-layout overview to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -5,7 +5,7 @@ extends Node3D
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## skinned mesh draws under a given engine build.
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func _ready() -> void:
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var bull := (load("res://Assets/bull.fbx") as PackedScene).instantiate() as Node3D
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var bull := (load("res://art/characters/bull.fbx") as PackedScene).instantiate() as Node3D
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bull.scale = Vector3(100.0, 100.0, 100.0)
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add_child(bull)
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