Put dead matadors on a corpse collision layer

A killed matador's ragdoll shared the WORLD layer with the bull, so the
bull collided with the bodies and spazzed out on them. Give corpses a
dedicated CORPSE layer masked to itself, and tag the ground/walls with
CORPSE too (at level load, so it also reaches colliders baked into the
instanced GLB arenas). The corpse still rests on the arena, but the bull
— which only masks WORLD — passes straight through the bodies.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-08-27 23:27:10 +03:00
parent c365f76d80
commit 1021a07b04
5 changed files with 43 additions and 4 deletions
+6
View File
@@ -118,6 +118,12 @@ ability_roll={
pointing/emulate_touch_from_mouse=true
[layer_names]
3d_physics/layer_1="world"
3d_physics/layer_2="bull"
3d_physics/layer_3="corpse"
[physics]
3d/physics_engine="Jolt Physics"