R to reset matador
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+1
-3
@@ -11,7 +11,5 @@ func _spawn() -> void:
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var count: int = int(DP.f("mat_spawn_count"))
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for i: int in count:
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var m: Node3D = MATADOR.instantiate()
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var angle := randf() * TAU
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var dist := randf_range(6.0, DP.f("mat_wander_radius"))
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m.position = Vector3(cos(angle) * dist, 1.0, sin(angle) * dist)
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m.position = Vector3(0.0, 1.0, 0.0)
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get_parent().add_child(m)
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