bull and bear flashing red when take damage
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+1
-2
@@ -35,7 +35,7 @@ script = ExtResource("2_camera_iso")
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[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
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[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1883464126) index="0" unique_id=72207798]
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[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1942410469) index="0" unique_id=550138996]
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bones/0/position = Vector3(0, 0, 0.009963839)
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bones/0/rotation = Quaternion(-0.733504, -0.0036974847, 0.0013620416, -0.67967373)
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bones/0/scale = Vector3(1, 0.99999994, 0.99999994)
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@@ -56,7 +56,6 @@ bones/19/rotation = Quaternion(0.07793758, -0.2513099, 0.94914854, 0.1728764)
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bones/20/rotation = Quaternion(-0.3791731, -0.08821739, 0.07153107, 0.91832936)
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bones/22/position = Vector3(-0.0045358227, -0.0021376943, -0.004238624)
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bones/22/rotation = Quaternion(0.20629132, 0.46411392, 0.84344316, 0.17506008)
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bones/22/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
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bones/23/rotation = Quaternion(-0.7287124, 0.31838557, 0.209407, 0.5689971)
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bones/23/scale = Vector3(1.0000001, 1.0000002, 1.0000002)
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bones/24/rotation = Quaternion(0.71033937, -0.13944183, -0.049755, 0.6881123)
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