ps1 filter variables, crowds
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@@ -405,6 +405,10 @@ func _reconcile(delta: float) -> void:
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func _collect(node: Node, col: bool, hit: bool, bone: bool, anim: bool, wanted: Dictionary) -> void:
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# The audience ("public") is ambient decoration, not a debug target — skip the whole
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# crowd subtree so its clapping AnimationPlayers/skeletons don't flood the overlays.
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if node.is_in_group(&"public"):
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return
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if bone and node is Skeleton3D and (node as Skeleton3D).is_visible_in_tree():
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_skeletons.append(node as Skeleton3D)
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if anim and node is AnimationPlayer:
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