lobby cam
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@@ -61,6 +61,8 @@ func _ready() -> void:
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_bear.enemy_scene = _BEAR_SCENE
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# The lobby is a fightless hub — no enemy_scene, so no wave spawns and no win/lose.
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_lobby = _make_level(&"lobby", "Lobby", _LOBBY_LEVEL, Color(0.62, 0.66, 0.72), false)
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# It's a roomy hub with nothing to fight — pull the camera back so more of it reads.
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_lobby.camera_zoom = 1.6
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func _make_level(
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