bear_ Call method track testing with spears
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@@ -18,7 +18,7 @@ func _spawn() -> void:
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if enemy_scene == null:
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return
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var bear: Node3D = enemy_scene.instantiate()
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bear.position = Vector3.ZERO
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bear.position = Vector3(-15,0,0)
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get_parent().add_child(bear)
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if bear.has_signal(&"killed"):
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bear.killed.connect(_on_bear_killed)
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