bear_ Call method track testing with spears

This commit is contained in:
2026-08-25 08:49:44 +03:00
parent 251002ea7c
commit 32d0c58f5c
9 changed files with 11671 additions and 136 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ func _spawn() -> void:
if enemy_scene == null:
return
var bear: Node3D = enemy_scene.instantiate()
bear.position = Vector3.ZERO
bear.position = Vector3(-15,0,0)
get_parent().add_child(bear)
if bear.has_signal(&"killed"):
bear.killed.connect(_on_bear_killed)