Lobby barrel-smash reward + roll/slam barrel destruction

Bull's boulder roll now homes on and ploughs through lobby barrels, and
the slam shockwave bursts them within its radius. HUD tallies barrels on
load and fires a confetti "WOooOoW!" + two gold bonus HP pips when the
last one breaks; gates open from run state as fights are cleared.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-09-03 01:38:57 +03:00
parent 5c1e881a53
commit 34dc5b026e
9 changed files with 301 additions and 43 deletions
+7 -2
View File
@@ -1,8 +1,13 @@
extends Node3D
## Lobby geometry — watches the run state and raises the bear-gate grid once the arena has
## been cleared. The DP flag stays as a designer override for testing the animation.
var bear_gate_open := false
func _process(_delta):
if DP.b("gate_unlocked_bear") and not bear_gate_open:
func _process(_delta: float) -> void:
if bear_gate_open:
return
if Run.bear_gate_open() or DP.b("gate_unlocked_bear"):
bear_gate_open = true
$AnimationPlayer.play("Gate_opening")