Lobby barrel-smash reward + roll/slam barrel destruction
Bull's boulder roll now homes on and ploughs through lobby barrels, and the slam shockwave bursts them within its radius. HUD tallies barrels on load and fires a confetti "WOooOoW!" + two gold bonus HP pips when the last one breaks; gates open from run state as fights are cleared. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -46,6 +46,13 @@ func _run() -> void:
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quit(1)
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return
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# The run now opens in the fightless lobby; force the matador arena so the scene loads
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# with live matadors for the checks below.
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var run: Node = root.get_node_or_null("/root/Run")
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if run != null:
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run.ensure_run() # build the run first — the shell's own ensure_run would wipe the override
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run.debug_level_override = run.get_level(&"arena")
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var scene: Node = scene_res.instantiate()
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root.add_child(scene)
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current_scene = scene # match runtime: game code (sword throw, overlays) uses current_scene
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