Remove editor autosave cruft and orphan scenes
Delete 17 tracked *.tmp editor autosaves and three verified-unreferenced orphans (Assets/bear_level.tscn, Assets/matador_2.tscn, matador_2.gd), and gitignore *.tmp so they never return. The real Assets/bear_level_arena.glb is kept — it still backs levels/bear_level.tscn. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
This commit is contained in:
@@ -1,42 +0,0 @@
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[gd_scene format=3 uid="uid://by4ifsgxlv0gj"]
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[ext_resource type="PackedScene" uid="uid://bm6rmt3xprhjs" path="res://Assets/bear_level_arena.glb" id="1_beararena"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
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[node name="bear_level" type="Node3D" unique_id=2020009824]
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[node name="Node3D" type="Node3D" parent="." unique_id=1366355859]
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[node name="StaticBody3D" type="StaticBody3D" parent="Node3D" unique_id=721553462]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Node3D/StaticBody3D" unique_id=474515358]
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transform = Transform3D(30, 0, 0, 0, 1, 0, 0, 0, 30, 0, -0.5, 0)
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shape = SubResource("BoxShape3D_floor")
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[node name="bear_level_arena" parent="." unique_id=948414670 instance=ExtResource("1_beararena")]
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transform = Transform3D(2.875, 0, 0, 0, 2.875, 0, 0, 0, 2.875, 0, 0, 0)
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[node name="MatadorSpawner" type="Node3D" parent="." unique_id=1869467620]
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[node name="Lights" type="Node3D" parent="." unique_id=1435665429]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights" unique_id=1814200565]
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transform = Transform3D(0.01535992, 0.56825536, -0.82270896, 0.16280846, 0.8104039, 0.56279576, 0.9865382, -0.14258848, -0.08006904, -4.08134, 9.197985, 0.97087634)
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light_energy = 0.4
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light_indirect_energy = 0.767
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shadow_blur = 0.47
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[node name="SpotLight3D2" type="SpotLight3D" parent="Lights" unique_id=2071037822]
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transform = Transform3D(0.904133, 0.30962402, -0.2944087, 0.3084627, 0.0037425472, 0.9512291, 0.2956252, -0.95085174, -0.0921237, -3.629381, 10.86347, -2.0124264)
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light_energy = 16.0
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light_indirect_energy = 26.095
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distance_fade_enabled = true
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spot_range = 32.90586
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spot_angle = 73.93
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[node name="SUN_DirectionalLight3D2" type="DirectionalLight3D" parent="Lights" unique_id=1003843933]
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transform = Transform3D(0.45811793, 0.34843865, -0.81775206, 0.5316611, 0.62986195, 0.56622505, 0.7123655, -0.69416475, 0.10329977, 0, 8.980043, 0)
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light_energy = 0.106
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shadow_enabled = true
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shadow_blur = 10.0
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@@ -1,38 +0,0 @@
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[gd_scene format=3 uid="uid://bl6jlbq1dpkc"]
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[ext_resource type="PackedScene" uid="uid://eu2lqjhowj4t" path="res://Assets/Matador.glb" id="1_m7x6l"]
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[ext_resource type="Script" uid="uid://dpoq87w5pvqa" path="res://matador_2.gd" id="2_mftd2"]
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[node name="matador2" unique_id=1179710042 instance=ExtResource("1_m7x6l")]
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script = ExtResource("2_mftd2")
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[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1269629432) index="0" unique_id=978366810]
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bones/0/position = Vector3(0.056660548, 0.6424767, -0.0167365)
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bones/0/rotation = Quaternion(0.080643006, 0, 0, 0.996743)
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bones/1/rotation = Quaternion(0.083861314, 0, 0, 0.9964774)
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bones/3/rotation = Quaternion(0.04833339, 0.5302496, -0.71466804, 0.4535955)
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bones/4/rotation = Quaternion(0.031473875, -0.17018215, -0.15981929, 0.97185665)
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bones/5/rotation = Quaternion(0.6747468, -0.021427644, -0.06245957, 0.7350895)
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bones/6/rotation = Quaternion(3.1828083e-08, -9.5969504e-08, -0.0587008, 0.99827564)
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bones/7/rotation = Quaternion(0.1907551, 0.20328633, 0.7258648, 0.6288143)
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bones/8/rotation = Quaternion(0.16639966, -0.05474137, 0.010937729, 0.984477)
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bones/9/rotation = Quaternion(0.5914298, 0.005839911, -0.041949864, 0.8052435)
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bones/10/rotation = Quaternion(2.3105285e-08, 1.0152064e-07, 0.05870079, 0.99827564)
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bones/11/rotation = Quaternion(0.39202613, 0.47060952, 0.5799399, 0.53713316)
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bones/12/rotation = Quaternion(0.62021786, 0.40894383, 0.44191495, 0.5027981)
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bones/13/rotation = Quaternion(-0.11584477, 0.0021730124, 0.6343679, 0.7642989)
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bones/14/rotation = Quaternion(0.1454883, 0.14013468, -0.7254941, 0.65791625)
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bones/15/rotation = Quaternion(0.71668345, 0.065085255, -0.6923973, -0.05210323)
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bones/16/rotation = Quaternion(-0.10161893, -0.0019664483, -0.65947086, 0.7448275)
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bones/17/rotation = Quaternion(0.06964938, -0.042099692, 0.74388325, 0.6633358)
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bones/18/rotation = Quaternion(0.5305965, -0.28927496, 0.76720744, -0.21489602)
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bones/19/position = Vector3(0.16341288, 0.31487355, 0.3966543)
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bones/20/position = Vector3(0.22012731, 0.38421977, 0.95168185)
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bones/21/position = Vector3(-0.09492579, 0.40446192, -0.46390092)
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bones/21/rotation = Quaternion(0.7216726, 0.064735115, -0.6891729, 0.0062273443)
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bones/22/position = Vector3(-0.22012731, 0.38421977, 0.95168185)
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bones/23/position = Vector3(-0.0382514, 1.7423625, 0.0026792884)
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bones/23/rotation = Quaternion(0.8626007, 0.0068245474, -0.099159576, -0.49602506)
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bones/23/scale = Vector3(0.6647317, 1.001677, 1.0066445)
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bones/24/rotation = Quaternion(-0.007878712, 8.3020435e-09, -0.0023950166, 0.9999661)
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bones/25/rotation = Quaternion(5.5870206e-09, 5.5879354e-09, -2.0518176e-09, 1)
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