walk anim, death anim ja loading screen

This commit is contained in:
2026-08-09 23:05:55 +03:00
parent 6414b2e7cc
commit 3cd347d420
9 changed files with 69 additions and 48 deletions
+27
View File
@@ -35,4 +35,31 @@ script = ExtResource("2_camera_iso")
[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 547304299) index="0" unique_id=2096877109]
bones/0/position = Vector3(0, 0, 0.009963839)
bones/0/rotation = Quaternion(-0.733504, -0.0036974847, 0.0013620416, -0.67967373)
bones/0/scale = Vector3(1, 0.99999994, 0.99999994)
bones/1/position = Vector3(0.0035266252, -0.0043296535, 0.0040827994)
bones/1/rotation = Quaternion(0.020680686, 0.45675468, 0.8716418, -0.1766016)
bones/2/rotation = Quaternion(0.3289326, -0.03432299, -0.06047997, 0.94178957)
bones/4/position = Vector3(0.0045358227, -0.0021376952, -0.004238624)
bones/4/rotation = Quaternion(-0.2448651, -0.018126775, 0.96885973, -0.0319902)
bones/4/scale = Vector3(1.0000001, 1, 1.0000001)
bones/5/rotation = Quaternion(-0.7492961, -0.32333943, -0.24235487, 0.5246629)
bones/5/scale = Vector3(1, 1, 1)
bones/6/rotation = Quaternion(0.32210493, 0.15572408, 0.14126852, 0.9230611)
bones/6/scale = Vector3(0.9999998, 1, 1)
bones/17/position = Vector3(-2.3283064e-12, 0.0009373817, 0.007552617)
bones/17/rotation = Quaternion(-5.3357535e-08, 0.7071068, 0.7071067, -5.3357535e-08)
bones/19/position = Vector3(-0.0035266252, -0.0043296525, 0.0040827994)
bones/19/rotation = Quaternion(0.07793758, -0.2513099, 0.94914854, 0.1728764)
bones/20/rotation = Quaternion(-0.3791731, -0.08821739, 0.07153107, 0.91832936)
bones/22/position = Vector3(-0.0045358227, -0.0021376943, -0.004238624)
bones/22/rotation = Quaternion(0.20629132, 0.46411392, 0.84344316, 0.17506008)
bones/22/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
bones/23/rotation = Quaternion(-0.7287124, 0.31838557, 0.209407, 0.5689971)
bones/23/scale = Vector3(1.0000001, 1.0000002, 1.0000002)
bones/24/rotation = Quaternion(0.71033937, -0.13944183, -0.049755, 0.6881123)
bones/24/scale = Vector3(0.9999999, 1, 1.0000001)
[editable path="bull"]