+bear boss
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+24
-3
@@ -48,11 +48,23 @@ near = 2.636
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far = 0.01
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[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(165510044, 1386495166, 547304299) index="0" unique_id=2096877109]
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bones/0/position = Vector3(0, 0, 0.0074015963)
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bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(0.003526625, -0.0043296535, 0.004082799)
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bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681)
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bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10)
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bones/2/rotation = Quaternion(-0.06929122, 3.2415448e-07, -0.11267061, 0.99121344)
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bones/2/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/4/position = Vector3(0.004535823, -0.0021376952, -0.0042386237)
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bones/4/rotation = Quaternion(-0.24948508, 0.19590344, 0.9416978, -0.11217982)
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bones/4/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
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bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/5/rotation = Quaternion(-0.58943665, -0.36607245, -0.2256448, 0.683842)
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bones/6/position = Vector3(-7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/6/rotation = Quaternion(0.52910197, 0.15997829, 0.12024502, 0.82462066)
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bones/6/scale = Vector3(1, 1.0000001, 1.0000001)
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bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503)
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bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
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bones/8/scale = Vector3(1, 1, 1)
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@@ -67,14 +79,23 @@ bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(0, 0.0014960878, 0)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/position = Vector3(0, 0.0010996431, 0)
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bones/17/position = Vector3(0, 0.000937381, 0.0075526168)
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bones/17/rotation = Quaternion(-5.3385083e-08, 0.70710677, 0.70710677, -5.3385083e-08)
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bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.004082799)
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bones/19/rotation = Quaternion(0.00038647576, 0.06909673, 0.9868542, 0.14609681)
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bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/20/position = Vector3(5.853537e-11, 0.002669535, -1.489375e-10)
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bones/20/rotation = Quaternion(-0.06929122, -3.2415448e-07, 0.11267061, 0.99121344)
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bones/20/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/22/rotation = Quaternion(0.21561885, 0.36444604, 0.8930564, 0.1521117)
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bones/22/position = Vector3(-0.004535823, -0.0021376952, -0.0042386237)
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bones/22/rotation = Quaternion(0.24948508, 0.19590344, 0.9416978, 0.11217982)
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bones/22/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
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bones/23/position = Vector3(-1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/23/rotation = Quaternion(-0.72871244, 0.3183856, 0.20940702, 0.568997)
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bones/23/rotation = Quaternion(-0.58943665, 0.36607245, 0.2256448, 0.683842)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/24/rotation = Quaternion(0.7103394, -0.13944182, -0.049754977, 0.6881122)
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bones/24/rotation = Quaternion(0.52910197, -0.15997829, -0.12024502, 0.82462066)
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bones/24/scale = Vector3(1, 1.0000001, 1.0000001)
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[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]
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