+bear boss
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cofv5dbavesis"
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path="res://.godot/imported/Bear.glb-d982be4b426919de19c028d884069d30.scn"
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[deps]
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source_file="res://Assets/Bear.glb"
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dest_files=["res://.godot/imported/Bear.glb-d982be4b426919de19c028d884069d30.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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+24
-3
@@ -48,11 +48,23 @@ near = 2.636
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far = 0.01
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far = 0.01
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[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(165510044, 1386495166, 547304299) index="0" unique_id=2096877109]
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[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(165510044, 1386495166, 547304299) index="0" unique_id=2096877109]
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bones/0/position = Vector3(0, 0, 0.0074015963)
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bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(0.003526625, -0.0043296535, 0.004082799)
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bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681)
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bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10)
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bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10)
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bones/2/rotation = Quaternion(-0.06929122, 3.2415448e-07, -0.11267061, 0.99121344)
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bones/2/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/2/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/4/position = Vector3(0.004535823, -0.0021376952, -0.0042386237)
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bones/4/rotation = Quaternion(-0.24948508, 0.19590344, 0.9416978, -0.11217982)
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bones/4/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
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bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/5/rotation = Quaternion(-0.58943665, -0.36607245, -0.2256448, 0.683842)
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bones/6/position = Vector3(-7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/6/position = Vector3(-7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/6/rotation = Quaternion(0.52910197, 0.15997829, 0.12024502, 0.82462066)
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bones/6/scale = Vector3(1, 1.0000001, 1.0000001)
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bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503)
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bones/8/position = Vector3(2.259811e-19, 0.0010177285, -0.008495503)
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bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
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bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
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bones/8/scale = Vector3(1, 1, 1)
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bones/8/scale = Vector3(1, 1, 1)
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@@ -67,14 +79,23 @@ bones/13/scale = Vector3(1, 1, 1)
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bones/14/position = Vector3(0, 0.0014960878, 0)
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bones/14/position = Vector3(0, 0.0014960878, 0)
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bones/14/scale = Vector3(1, 1, 1)
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bones/14/scale = Vector3(1, 1, 1)
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bones/15/position = Vector3(0, 0.0010996431, 0)
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bones/15/position = Vector3(0, 0.0010996431, 0)
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bones/17/position = Vector3(0, 0.000937381, 0.0075526168)
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bones/17/rotation = Quaternion(-5.3385083e-08, 0.70710677, 0.70710677, -5.3385083e-08)
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bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.004082799)
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bones/19/rotation = Quaternion(0.00038647576, 0.06909673, 0.9868542, 0.14609681)
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bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/19/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
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bones/20/position = Vector3(5.853537e-11, 0.002669535, -1.489375e-10)
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bones/20/position = Vector3(5.853537e-11, 0.002669535, -1.489375e-10)
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bones/20/rotation = Quaternion(-0.06929122, -3.2415448e-07, 0.11267061, 0.99121344)
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bones/20/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/20/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/22/rotation = Quaternion(0.21561885, 0.36444604, 0.8930564, 0.1521117)
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bones/22/position = Vector3(-0.004535823, -0.0021376952, -0.0042386237)
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bones/22/rotation = Quaternion(0.24948508, 0.19590344, 0.9416978, 0.11217982)
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bones/22/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
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bones/23/position = Vector3(-1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/23/position = Vector3(-1.264555e-10, 0.0028599252, -2.4303243e-10)
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bones/23/rotation = Quaternion(-0.72871244, 0.3183856, 0.20940702, 0.568997)
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bones/23/rotation = Quaternion(-0.58943665, 0.36607245, 0.2256448, 0.683842)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10)
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bones/24/rotation = Quaternion(0.7103394, -0.13944182, -0.049754977, 0.6881122)
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bones/24/rotation = Quaternion(0.52910197, -0.15997829, -0.12024502, 0.82462066)
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bones/24/scale = Vector3(1, 1.0000001, 1.0000001)
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[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]
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[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]
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