+bear boss

This commit is contained in:
2026-08-23 11:18:45 +03:00
parent aee900c009
commit 3eb9fa50f3
5 changed files with 69 additions and 4164 deletions
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@@ -0,0 +1,45 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cofv5dbavesis"
path="res://.godot/imported/Bear.glb-d982be4b426919de19c028d884069d30.scn"
[deps]
source_file="res://Assets/Bear.glb"
dest_files=["res://.godot/imported/Bear.glb-d982be4b426919de19c028d884069d30.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
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gltf/naming_version=2
gltf/embedded_image_handling=1
gltf/texture_map_mode=1
+24 -3
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@@ -48,11 +48,23 @@ near = 2.636
far = 0.01
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bones/0/position = Vector3(0, 0, 0.0074015963)
bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705)
bones/0/scale = Vector3(1, 1, 1)
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bones/1/rotation = Quaternion(-0.00038647576, 0.06909673, 0.9868542, -0.14609681)
bones/1/scale = Vector3(1.0000021, 1.0000001, 1.0000006)
bones/2/position = Vector3(-5.853537e-11, 0.002669535, -1.489375e-10)
bones/2/rotation = Quaternion(-0.06929122, 3.2415448e-07, -0.11267061, 0.99121344)
bones/2/scale = Vector3(1, 1.0000001, 0.9999999)
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bones/4/rotation = Quaternion(-0.24948508, 0.19590344, 0.9416978, -0.11217982)
bones/4/scale = Vector3(0.99999994, 0.99999994, 1.0000002)
bones/5/position = Vector3(1.264555e-10, 0.0028599252, -2.4303243e-10)
bones/5/rotation = Quaternion(-0.58943665, -0.36607245, -0.2256448, 0.683842)
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bones/6/rotation = Quaternion(0.52910197, 0.15997829, 0.12024502, 0.82462066)
bones/6/scale = Vector3(1, 1.0000001, 1.0000001)
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bones/8/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
bones/8/scale = Vector3(1, 1, 1)
@@ -67,14 +79,23 @@ bones/13/scale = Vector3(1, 1, 1)
bones/14/position = Vector3(0, 0.0014960878, 0)
bones/14/scale = Vector3(1, 1, 1)
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bones/20/rotation = Quaternion(-0.06929122, -3.2415448e-07, 0.11267061, 0.99121344)
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bones/23/scale = Vector3(1, 1, 1)
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bones/24/scale = Vector3(1, 1.0000001, 1.0000001)
[node name="Node3D" type="Node3D" parent="." unique_id=1081100876]