Remove the persistent blood-decal system

Strip only the floor/wall blood-splat decals added in 981ebf1, keeping the
older death-spray, spear-wound spurt, and "Blood & Gore" toggle:

- Delete blood_decals.gd + shader, the Gore autoload (gore.gd), and
  tests/blood_decals_test.gd
- Drop the Gore autoload and the Blood DP section
- Remove all Gore.splat() call sites (matador.gd, bear.gd, player.gd);
  the _blood_burst spray and _spawn_blood spurt stay
- game_shell no longer spawns a per-level decal pool
- Update level_switch test + run_tests.sh accordingly

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
This commit is contained in:
2026-09-04 22:41:00 +03:00
parent 79ea5bb2be
commit 400ae24f92
16 changed files with 2 additions and 369 deletions
-1
View File
@@ -29,7 +29,6 @@ Settings="*res://settings.gd"
Run="*res://levels/run_state.gd"
OrientationGuard="*res://orientation_guard.gd"
WebStartGate="*res://web_start_gate.gd"
Gore="*res://gore.gd"
[display]