Remove the persistent blood-decal system
Strip only the floor/wall blood-splat decals added in 981ebf1, keeping the
older death-spray, spear-wound spurt, and "Blood & Gore" toggle:
- Delete blood_decals.gd + shader, the Gore autoload (gore.gd), and
tests/blood_decals_test.gd
- Drop the Gore autoload and the Blood DP section
- Remove all Gore.splat() call sites (matador.gd, bear.gd, player.gd);
the _blood_burst spray and _spawn_blood spurt stay
- game_shell no longer spawns a per-level decal pool
- Update level_switch test + run_tests.sh accordingly
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CmG3mQGVXZUPDVapmdbWZ1
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@@ -26,10 +26,6 @@ echo ""
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echo "=== Touch control tests (joystick self-heals, never strands) ==="
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"$GODOT" --headless --script tests/touch_controls_test.gd
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echo ""
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echo "=== Blood decal tests (floor+wall stamps, ring-buffer cap, gore gate) ==="
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"$GODOT" --headless --script tests/blood_decals_test.gd
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echo ""
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echo "=== Rigid-skin tests (web mesh conversion keeps all materials) ==="
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"$GODOT" --headless --script tests/rigid_skin_test.gd
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