debug_param_cooldown adjusts

This commit is contained in:
2026-08-23 21:28:19 +03:00
parent 7688084b7e
commit 4c75776c70
5 changed files with 14 additions and 18 deletions
+10 -10
View File
@@ -1,10 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://b7afbx36ltb3f"]
[gd_scene format=3 uid="uid://b7afbx36ltb3f"]
[ext_resource type="PackedScene" uid="uid://crtm0xtiql3r8" path="res://Player.tscn" id="1_ulcgi"]
[ext_resource type="Shader" uid="uid://d3xyyy5bh0ma" path="res://ps1_filter.gdshader" id="4_ps1shader"]
[ext_resource type="Script" uid="uid://butd6b3tdwxrv" path="res://hud.gd" id="10_hud"]
[ext_resource type="Script" uid="uid://ce5n4qu88mhyx" path="res://ps1_filter.gd" id="12_ps1ctl"]
[ext_resource type="Script" path="res://levels/game_shell.gd" id="13_shell"]
[ext_resource type="Script" uid="uid://ptsfs3wq5bje" path="res://levels/game_shell.gd" id="13_shell"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_73fnb"]
dof_blur_far_enabled = true
@@ -24,19 +24,19 @@ shader_parameter/scanline_strength = 0.2
shader_parameter/roll_speed = 3.0
shader_parameter/roll_strength = 1.0
[node name="scene" type="Node3D"]
[node name="scene" type="Node3D" unique_id=118294681]
script = ExtResource("13_shell")
[node name="Player" parent="." instance=ExtResource("1_ulcgi")]
[node name="Player" parent="." unique_id=332720469 instance=ExtResource("1_ulcgi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.2416196, 5.1711025, -4.841382)
[node name="Camera3D" parent="Player" index="3"]
[node name="Camera3D" parent="Player" index="3" unique_id=1120161087]
attributes = SubResource("CameraAttributesPractical_73fnb")
fov = 50.0
near = 2.636
far = 0.01
[node name="Skeleton3D" parent="Player/bull/Armature" index="0"]
[node name="Skeleton3D" parent="Player/bull/Armature" parent_id_path=PackedInt32Array(332720469, 1386495166, 1883464126) index="0" unique_id=72207798]
bones/0/position = Vector3(0, 0, 0.0074015963)
bones/0/rotation = Quaternion(-0.36922705, 0.6030517, -0.6030517, -0.36922705)
bones/0/scale = Vector3(1, 1, 1)
@@ -86,13 +86,13 @@ bones/24/position = Vector3(7.092306e-11, 0.003274492, 4.6413304e-10)
bones/24/rotation = Quaternion(0.52910197, -0.15997829, -0.12024502, 0.82462066)
bones/24/scale = Vector3(1, 1.0000001, 1.0000001)
[node name="HUD" type="CanvasLayer" parent="."]
[node name="HUD" type="CanvasLayer" parent="." unique_id=475750379]
script = ExtResource("10_hud")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=998765394]
layer = 10
[node name="PS1Filter" type="ColorRect" parent="CanvasLayer"]
[node name="PS1Filter" type="ColorRect" parent="CanvasLayer" unique_id=1660776144]
material = SubResource("ShaderMaterial_ps1")
anchors_preset = 15
anchor_right = 1.0
@@ -101,7 +101,7 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("12_ps1ctl")
[node name="LevelRoot" type="Node3D" parent="."]
[node name="LevelRoot" type="Node3D" parent="." unique_id=5023050]
[editable path="Player"]
[editable path="Player/bull"]