controller vibrate when taking damage
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@@ -1183,6 +1183,9 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void
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health_changed.emit(_hp, _max_hp)
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hit_taken.emit(cause)
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camera_pivot.call(&"trigger_hit", 0.7)
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# Vibrate controller 0 with half weak strength, full strong strength, for 0.5 seconds
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Input.start_joy_vibration(0, 0.5, 1, 0.2)
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# A spear gores a spot — blood spurts from the entry wound (where it struck the
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# bull). Melee gores pass no position and skip the spurt; gore can be turned off.
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if cause == "thrown" and Settings.gore:
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