Release 0.2.0: device-aware controls, spear, settings, shaders
Show touch controls only on touch platforms and keyboard hints only on desktop, via a shared Controls.use_touch_ui() gate (is_touchscreen_available is unreliable with emulate_touch_from_mouse). Bumps version to 0.2.0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -11,11 +11,15 @@ config_version=5
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[application]
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config/name="Bullosseum"
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config/version="0.1.0"
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config/version="0.2.0"
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run/main_scene="res://MainMenu.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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config/run/main_scene="res://MainMenu.tscn"
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/image="res://Assets/loading_screen.png"
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boot_splash/fullsize=true
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boot_splash/use_filter=true
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[autoload]
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@@ -23,6 +27,7 @@ DP="*res://debug_params.gd"
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Console="*res://console.gd"
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Controls="*res://controls_manager.gd"
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DebugDraw="*res://debug_draw.gd"
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Settings="*res://settings.gd"
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[editor_plugins]
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@@ -102,6 +107,10 @@ ability_roll={
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]
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}
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[physics]
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3d/physics_engine="Jolt Physics"
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