Add CI pipeline and reusable test harness
A Gitea Actions workflow (.gitea/workflows/ci.yml) running the headless test suite on push, plus shared test scaffolding: seeded-RNG / approx / tally helpers (test_helpers.gd), a harness self-test, and a resolution + pseudo-locale UI-layout robustness guard. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
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@@ -8,12 +8,24 @@ SKIP_GAMEPLAY=0
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for arg in "$@"; do [[ "$arg" == "--no-gameplay" ]] && SKIP_GAMEPLAY=1; done
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echo "=== gdlint ==="
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gdlint *.gd levels/*.gd tests/*.gd
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gdlint actors systems ui props levels tests
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echo ""
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echo "=== Harness self-test (shared test_helpers: seeded RNG + approx + tally) ==="
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"$GODOT" --headless --script tests/harness_selftest.gd
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echo ""
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echo "=== Logic tests ==="
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"$GODOT" --headless --script tests/logic_test.gd
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echo ""
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echo "=== Damage pipeline (bull's hit reception through DamageEvent) ==="
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"$GODOT" --headless --script tests/damage_pipeline_test.gd
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echo ""
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echo "=== FX gallery smoke (every registered Fx effect spawns + frees) ==="
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"$GODOT" --headless --script tests/fx_gallery_test.gd
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echo ""
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echo "=== Console focus tests ==="
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"$GODOT" --headless --script tests/console_focus_test.gd
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@@ -26,6 +38,10 @@ echo ""
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echo "=== Touch control tests (joystick self-heals, never strands) ==="
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"$GODOT" --headless --script tests/touch_controls_test.gd
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echo ""
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echo "=== UI layout tests (HUD stays on-screen, text fits, tap targets, scroll — across resolutions) ==="
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"$GODOT" --headless --script tests/ui_layout_test.gd
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echo ""
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echo "=== Rigid-skin tests (web mesh conversion keeps all materials) ==="
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"$GODOT" --headless --script tests/rigid_skin_test.gd
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