Drop version suffixes from Blender source filenames
Rename the Blender working files to plain role names, dropping the version noise: bull_v11 -> bull, matador_v03 -> matador, publik_mees_v01 -> publik_mees, and collapse anim_bull2 into anim_bull (identical rig, newer save kept; older duplicate dropped). Repoint create_matador_anims.py (blend input + fbx export name), render_anim_preview.py and CLAUDE.md at the new names. The anim_* and sword files link the model blends as Blender libraries (//bull_v11.blend, //matador_v03.blend, //publik_mees_v01.blend), so those links need repointing once in Blender. The game is unaffected — it ships the exported fbx/glb, not the .blend sources (art/blender/ is Godot-ignored). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
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@@ -1,6 +1,6 @@
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"""
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Blender 5.1 script: create walk + idle animations for matador_v03.
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Run: blender --background matador_v03.blend --python create_matador_anims.py
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Blender 5.1 script: create walk + idle animations for matador.
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Run: blender --background matador.blend --python create_matador_anims.py
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"""
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import bpy, math, os
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@@ -130,7 +130,7 @@ ti.name = 'idle'
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si = ti.strips.new('idle', 0, idle)
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# ── export FBX ─────────────────────────────────────────────────────────────────
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fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador_v03.fbx')
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fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador.fbx')
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bpy.ops.export_scene.fbx(
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filepath=fbx_path,
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use_selection=False,
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"""
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Blender 5.1 script: render preview frames of matador animations to PNG.
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Run: blender --background matador_v03.blend --python render_anim_preview.py
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Run: blender --background matador.blend --python render_anim_preview.py
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Outputs to art/blender/preview/ directory:
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walk_frame_00.png .. walk_frame_09.png
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