Drop version suffixes from Blender source filenames
CI / Decide whether to run (push) Has been cancelled
CI / Lint & headless tests (push) Has been cancelled

Rename the Blender working files to plain role names, dropping the version
noise: bull_v11 -> bull, matador_v03 -> matador, publik_mees_v01 ->
publik_mees, and collapse anim_bull2 into anim_bull (identical rig, newer
save kept; older duplicate dropped). Repoint create_matador_anims.py (blend
input + fbx export name), render_anim_preview.py and CLAUDE.md at the new
names.

The anim_* and sword files link the model blends as Blender libraries
(//bull_v11.blend, //matador_v03.blend, //publik_mees_v01.blend), so those
links need repointing once in Blender. The game is unaffected — it ships the
exported fbx/glb, not the .blend sources (art/blender/ is Godot-ignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
This commit is contained in:
2026-09-07 01:05:09 +03:00
parent 78efca445a
commit 5caccd318c
10 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
"""
Blender 5.1 script: create walk + idle animations for matador_v03.
Run: blender --background matador_v03.blend --python create_matador_anims.py
Blender 5.1 script: create walk + idle animations for matador.
Run: blender --background matador.blend --python create_matador_anims.py
"""
import bpy, math, os
@@ -130,7 +130,7 @@ ti.name = 'idle'
si = ti.strips.new('idle', 0, idle)
# ── export FBX ─────────────────────────────────────────────────────────────────
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador_v03.fbx')
fbx_path = os.path.join(os.path.dirname(bpy.data.filepath), 'matador.fbx')
bpy.ops.export_scene.fbx(
filepath=fbx_path,
use_selection=False,