diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml deleted file mode 100644 index f6105f8..0000000 --- a/.github/workflows/ci.yml +++ /dev/null @@ -1,52 +0,0 @@ -name: CI - -on: - push: - pull_request: - -jobs: - test: - name: Lint & headless tests - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v4 - - # Mirror the local toolchain (godot --version → 4.7.beta). If this exact tag is not published, - # pin it to the 4.7 beta the team actually runs; setup-godot maps this to a Godot release tag. - - name: Install Godot 4.7 - uses: chickensoft-games/setup-godot@v2 - with: - version: 4.7.0-beta - use-dotnet: false - include-templates: false - - - name: Set up Python - uses: actions/setup-python@v5 - with: - python-version: "3.12" - - - name: Install gdlint (gdtoolkit) - run: pip install "gdtoolkit==4.*" - - # First run imports assets and builds the .godot cache (gitignored), so the headless tests can - # actually load the .glb/.png resources they instance. Import can exit non-zero on warnings. - - name: Import resources - run: godot --headless --import - continue-on-error: true - - - name: gdlint - run: gdlint actors systems ui props levels tests - - - name: Headless tests - env: - GODOT: godot - run: bash run_tests.sh --no-gameplay - - - name: Upload test output on failure - if: failure() - uses: actions/upload-artifact@v4 - with: - name: test-output - path: tests/output/ - if-no-files-found: ignore