From 7238cbf49e25ce8f1705eef5161acbe9da383c74 Mon Sep 17 00:00:00 2001 From: siim Date: Sun, 9 Aug 2026 23:19:23 +0300 Subject: [PATCH] death anim speed .8 --- player.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/player.gd b/player.gd index e13bf99..c535671 100644 --- a/player.gd +++ b/player.gd @@ -1090,6 +1090,7 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void _huff_player.play() if _hp <= 0: if _bull_anim.current_animation != _ANIM_DEATH: + _bull_anim.speed_scale = 0.8 _bull_anim.play(_ANIM_DEATH) _dead = true died.emit(cause)