Consolidate raw art under art/ and prune unused assets
Group all raw art by role under art/ (characters, levels, weapons, fx, anim, textures, ui, icons, fonts, hdri, materials), matching the earlier code reorg. Files are snake_case; asset uids are preserved so uid:// refs still resolve, and every res:// path reference is rewritten across scenes, scripts and project.godot. - Move the used assets out of Assets/ Animations/ fonts/ HUD/ HDRI/ Materials/ into art/; remove those dirs. - Materials snake_cased: barrel_metal, barrel_wood, bear_claw_fx, fire. - Delete unreferenced assets: alternate models, empty stub scripts, superseded BEAR_*.tres, marketing/spare PNGs, a spare font weight and the orphan M_Barrel_wood.gdshader. - Blender: drop .blend auto-backups and matador_v01/v02 (+ stale v02 fbx); keep matador_v03 and repoint create_matador_anims.py to it. .gitignore now blocks all Blender/*.blend[0-9] backups. - GLB Extract-Textures siblings (art/levels/*.png) kept and tracked. - Document the art/ layout in CLAUDE.md. Headless suite green; menu and gameplay shell boot clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
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[gd_scene format=4 uid="uid://bmnq8turkbcg1"]
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[ext_resource type="Script" uid="uid://cppwwkehyov8p" path="res://props/barrel_broken.gd" id="1_a2yrl"]
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[ext_resource type="Material" uid="uid://isrp2y47xs5x" path="res://Materials/M_Barrel_wood.tres" id="2_7cqg7"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://Materials/M_Barrel_metal.tres" id="3_4enbp"]
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[ext_resource type="Material" uid="uid://isrp2y47xs5x" path="res://art/materials/barrel_wood.tres" id="2_7cqg7"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://art/materials/barrel_metal.tres" id="3_4enbp"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_hr8x4"]
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points = PackedVector3Array(-0.30529356, 1.4288547, -0.12261612, -0.34902233, 1.4288547, -0.097374246, -0.34902233, 1.3807597, -0.10910569, -0.3154533, 1.3807597, -0.12848678, -0.30529356, 1.4288547, -0.17310975, -0.39273396, 1.4288547, -0.12261612, -0.38258278, 1.3807597, -0.12848678, -0.3154533, 1.3807597, -0.16723908, -0.34902233, 1.3807597, -0.18662018, -0.34902233, 1.4288547, -0.19834174, -0.39273396, 1.4288547, -0.17310975, -0.38258278, 1.3807597, -0.16723908)
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[gd_scene format=4 uid="uid://bd56iuttyiypv"]
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[ext_resource type="Script" uid="uid://bfg71k3vh5si2" path="res://props/barrel_simple.gd" id="1_p0alw"]
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[ext_resource type="Material" uid="uid://isrp2y47xs5x" path="res://Materials/M_Barrel_wood.tres" id="2_0sie3"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://Materials/M_Barrel_metal.tres" id="3_sqyxc"]
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[ext_resource type="Material" uid="uid://isrp2y47xs5x" path="res://art/materials/barrel_wood.tres" id="2_0sie3"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://art/materials/barrel_metal.tres" id="3_sqyxc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gofht"]
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resource_name = "M_barrel_wood"
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+2
-2
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[gd_scene format=3 uid="uid://bbfvwolhomilp"]
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[ext_resource type="Script" uid="uid://bndqjwmcvq4v3" path="res://props/torch.gd" id="1_4o8fq"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://Materials/M_Barrel_metal.tres" id="1_exefa"]
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[ext_resource type="Material" uid="uid://dgmk764033feq" path="res://Materials/M_fire.tres" id="2_4o8fq"]
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[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://art/materials/barrel_metal.tres" id="1_exefa"]
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[ext_resource type="Material" uid="uid://dgmk764033feq" path="res://art/materials/fire.tres" id="2_4o8fq"]
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[sub_resource type="BoxMesh" id="BoxMesh_73452"]
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size = Vector3(0.9326782, 0.6335449, 0.9626465)
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