Consolidate raw art under art/ and prune unused assets

Group all raw art by role under art/ (characters, levels, weapons, fx,
anim, textures, ui, icons, fonts, hdri, materials), matching the earlier
code reorg. Files are snake_case; asset uids are preserved so uid:// refs
still resolve, and every res:// path reference is rewritten across scenes,
scripts and project.godot.

- Move the used assets out of Assets/ Animations/ fonts/ HUD/ HDRI/
  Materials/ into art/; remove those dirs.
- Materials snake_cased: barrel_metal, barrel_wood, bear_claw_fx, fire.
- Delete unreferenced assets: alternate models, empty stub scripts,
  superseded BEAR_*.tres, marketing/spare PNGs, a spare font weight and
  the orphan M_Barrel_wood.gdshader.
- Blender: drop .blend auto-backups and matador_v01/v02 (+ stale v02 fbx);
  keep matador_v03 and repoint create_matador_anims.py to it. .gitignore
  now blocks all Blender/*.blend[0-9] backups.
- GLB Extract-Textures siblings (art/levels/*.png) kept and tracked.
- Document the art/ layout in CLAUDE.md.

Headless suite green; menu and gameplay shell boot clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FBbGXbzg3SD6ZBSadPPF5H
This commit is contained in:
2026-09-07 00:46:34 +03:00
parent 534b7f45ca
commit 7bc241bbe6
126 changed files with 147 additions and 18361 deletions
+2 -2
View File
@@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://bbfvwolhomilp"]
[ext_resource type="Script" uid="uid://bndqjwmcvq4v3" path="res://props/torch.gd" id="1_4o8fq"]
[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://Materials/M_Barrel_metal.tres" id="1_exefa"]
[ext_resource type="Material" uid="uid://dgmk764033feq" path="res://Materials/M_fire.tres" id="2_4o8fq"]
[ext_resource type="Material" uid="uid://b73nb47y8ppt" path="res://art/materials/barrel_metal.tres" id="1_exefa"]
[ext_resource type="Material" uid="uid://dgmk764033feq" path="res://art/materials/fire.tres" id="2_4o8fq"]
[sub_resource type="BoxMesh" id="BoxMesh_73452"]
size = Vector3(0.9326782, 0.6335449, 0.9626465)