cooldowns?
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+3
-3
@@ -51,7 +51,7 @@ dof_blur_near_transition = 5.0
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transform = Transform3D(-0.56715536, 0, -0.8236109, 0, 1, 0, 0.8236109, 0, -0.56715536, 5.2114463, -0.08998108, 1.8927763)
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script = ExtResource("2_5jr0i")
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[node name="Skeleton3D" parent="Matador/Armature" parent_id_path=PackedInt32Array(166852612, 1269629432) index="0" unique_id=978366810]
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[node name="Skeleton3D" parent="Matador/Armature" parent_id_path=PackedInt32Array(166852612, 1447304122) index="0" unique_id=357848305]
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bones/0/position = Vector3(0.056660548, 0.6424767, -0.0167365)
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bones/0/rotation = Quaternion(0.013179442, -0.2660563, 0.073319815, 0.9610747)
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bones/1/rotation = Quaternion(0.06234612, 0.049236443, 0.08183311, 0.99347484)
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@@ -81,10 +81,10 @@ bones/23/rotation = Quaternion(0.9993525, -0.0021175682, 0.03502641, -0.00795782
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bones/24/rotation = Quaternion(0.08874816, -0.018719967, -0.04671622, 0.99478185)
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bones/25/rotation = Quaternion(0.09634846, -0.0268489, -0.04050248, 0.9941608)
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[node name="matador" parent="Matador/Armature/Skeleton3D" index="0" unique_id=256196413]
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[node name="matador" parent="Matador/Armature/Skeleton3D" index="0" unique_id=593562242]
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transform = Transform3D(0.8642424, 0, 0.50307554, 0, 1, 0, -0.50307554, 0, 0.8642424, 0, 0, 0)
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[node name="Muleta" parent="Matador/Armature/Skeleton3D" index="1" unique_id=988244930]
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[node name="Muleta" parent="Matador/Armature/Skeleton3D" index="1" unique_id=978680467]
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cast_shadow = 0
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1531255459]
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