can turn "gamepad_vibration" on and off in debug mode
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@@ -1184,7 +1184,8 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void
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hit_taken.emit(cause)
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camera_pivot.call(&"trigger_hit", 0.7)
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# Vibrate controller 0 with half weak strength, full strong strength, for 0.5 seconds
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Input.start_joy_vibration(0, 0.5, 1, 0.2)
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if DP.b("gamepad_vibration"):
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Input.start_joy_vibration(0, 0.5, 1, 0.2)
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# A spear gores a spot — blood spurts from the entry wound (where it struck the
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# bull). Melee gores pass no position and skip the spurt; gore can be turned off.
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