can turn "gamepad_vibration" on and off in debug mode
This commit is contained in:
@@ -0,0 +1,52 @@
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[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
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[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
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[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kne1u"]
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radius = 0.7495117
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height = 1.845398
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[node name="Player" type="CharacterBody3D" unique_id=165510044]
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collision_layer = 2
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collision_mask = 9
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script = ExtResource("1_xhfnw")
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[node name="CollisionBull" type="CollisionShape3D" parent="." unique_id=571780801]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.29183745, 0.3197594)
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shape = SubResource("CapsuleShape3D_kne1u")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1120161087]
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script = ExtResource("2_camera_iso")
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[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
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[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1942410469) index="0" unique_id=550138996]
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bones/0/position = Vector3(0, 0, 0.009963839)
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bones/0/rotation = Quaternion(0.7071068, 0, 0, 0.7071067)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(0.003526625, -0.0043296535, 0.0040827994)
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bones/1/rotation = Quaternion(-0.00038647873, 0.06909673, 0.9868542, -0.14609687)
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bones/2/rotation = Quaternion(-0.06929122, 3.2175163e-07, -0.112670615, 0.99121344)
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bones/4/position = Vector3(0.0045358227, -0.002137695, -0.004238624)
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bones/4/rotation = Quaternion(-0.24948503, 0.19590352, 0.9416978, -0.11217985)
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bones/4/scale = Vector3(1.0000001, 0.9999999, 1.0000001)
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bones/5/rotation = Quaternion(-0.58943665, -0.3660725, -0.22564478, 0.683842)
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bones/5/scale = Vector3(1, 1.0000001, 0.99999994)
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bones/6/rotation = Quaternion(0.52910197, 0.15997827, 0.120245, 0.8246207)
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bones/6/scale = Vector3(1, 1, 1.0000001)
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bones/17/rotation = Quaternion(-9.4156974e-08, 0.7071068, 0.7071067, -9.4156974e-08)
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bones/19/rotation = Quaternion(0.00038647873, 0.06909673, 0.9868542, 0.14609687)
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bones/22/position = Vector3(-0.0045358227, -0.002137695, -0.004238624)
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bones/22/rotation = Quaternion(0.24948503, 0.19590352, 0.9416978, 0.11217985)
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bones/23/rotation = Quaternion(-0.58943665, 0.3660725, 0.22564478, 0.683842)
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bones/23/scale = Vector3(1, 1.0000001, 1)
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bones/24/rotation = Quaternion(0.529102, -0.15997836, -0.120245025, 0.82462066)
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bones/24/scale = Vector3(1, 1.0000001, 1)
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[editable path="bull"]
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@@ -0,0 +1,52 @@
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[gd_scene format=3 uid="uid://crtm0xtiql3r8"]
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[ext_resource type="Script" uid="uid://bn777gguclud5" path="res://player.gd" id="1_xhfnw"]
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[ext_resource type="Script" uid="uid://cpyq2r5cq653g" path="res://camera_iso.gd" id="2_camera_iso"]
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[ext_resource type="PackedScene" uid="uid://bun14xmk20pcj" path="res://Assets/bull.fbx" id="4_e80uo"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kne1u"]
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radius = 0.7495117
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height = 1.845398
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[node name="Player" type="CharacterBody3D" unique_id=165510044]
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collision_layer = 2
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collision_mask = 9
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script = ExtResource("1_xhfnw")
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[node name="CollisionBull" type="CollisionShape3D" parent="." unique_id=571780801]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.29183745, 0.3197594)
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shape = SubResource("CapsuleShape3D_kne1u")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1120161087]
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script = ExtResource("2_camera_iso")
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[node name="bull" parent="." unique_id=1386495166 instance=ExtResource("4_e80uo")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.655, 0.23)
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[node name="Skeleton3D" parent="bull/Armature" parent_id_path=PackedInt32Array(1386495166, 1942410469) index="0" unique_id=550138996]
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bones/0/position = Vector3(0, 0, 0.009963839)
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bones/0/rotation = Quaternion(0.7071068, 0, 0, 0.7071067)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/position = Vector3(0.003526625, -0.0043296535, 0.0040827994)
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bones/1/rotation = Quaternion(-0.00038647873, 0.06909673, 0.9868542, -0.14609687)
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bones/2/rotation = Quaternion(-0.06929122, 3.2175163e-07, -0.112670615, 0.99121344)
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bones/4/position = Vector3(0.0045358227, -0.002137695, -0.004238624)
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bones/4/rotation = Quaternion(-0.24948503, 0.19590352, 0.9416978, -0.11217985)
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bones/4/scale = Vector3(1.0000001, 0.9999999, 1.0000001)
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bones/5/rotation = Quaternion(-0.58943665, -0.3660725, -0.22564478, 0.683842)
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bones/5/scale = Vector3(1, 1.0000001, 0.99999994)
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bones/6/rotation = Quaternion(0.52910197, 0.15997827, 0.120245, 0.8246207)
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bones/6/scale = Vector3(1, 1, 1.0000001)
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bones/17/position = Vector3(0, 0.0009373814, 0.007552617)
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bones/17/rotation = Quaternion(-9.4156974e-08, 0.7071068, 0.7071067, -9.4156974e-08)
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bones/19/position = Vector3(-0.003526625, -0.0043296535, 0.0040827994)
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bones/19/rotation = Quaternion(0.00038647873, 0.06909673, 0.9868542, 0.14609687)
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bones/20/rotation = Quaternion(-0.06929122, -3.2227587e-07, 0.11267061, 0.99121344)
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bones/22/position = Vector3(-0.0045358227, -0.002137695, -0.004238624)
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bones/22/rotation = Quaternion(0.24948503, 0.19590352, 0.9416978, 0.11217985)
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bones/23/rotation = Quaternion(-0.58943665, 0.3660725, 0.22564478, 0.683842)
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bones/23/scale = Vector3(1, 1.0000001, 1)
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bones/24/rotation = Quaternion(0.529102, -0.15997836, -0.120245025, 0.82462066)
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bones/24/scale = Vector3(1, 1.0000001, 1)
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[editable path="bull"]
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BIN
Binary file not shown.
@@ -20,6 +20,8 @@ func _ready() -> void:
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func _register_all() -> void:
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#Gamepad vibration
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_reg_b("Gamepad", "gamepad_vibration", true)
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#Level Unlocking
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_reg_b("Gate", "gate_unlocked_bear", false)
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# ── Movement ──────────────────────────────────────────────────────────────
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@@ -1184,7 +1184,8 @@ func take_sword_hit(cause: String = "", hit_pos: Vector3 = Vector3.ZERO) -> void
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hit_taken.emit(cause)
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camera_pivot.call(&"trigger_hit", 0.7)
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# Vibrate controller 0 with half weak strength, full strong strength, for 0.5 seconds
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Input.start_joy_vibration(0, 0.5, 1, 0.2)
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if DP.b("gamepad_vibration"):
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Input.start_joy_vibration(0, 0.5, 1, 0.2)
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# A spear gores a spot — blood spurts from the entry wound (where it struck the
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# bull). Melee gores pass no position and skip the spurt; gore can be turned off.
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