Add typed DamageEvent hit pipeline
A typed DamageEvent contract (systems/combat/damage_event.gd) as a single entry point for every attacker, plus a characterization test locking the bull's damage reception. Attacker/receiver wiring rides along with the moved actor scripts in the reorg commit. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CCyaJPTHCH9EDthpf4A5Sj
This commit is contained in:
@@ -0,0 +1 @@
|
||||
uid://cwnr3ggsrii76
|
||||
Reference in New Issue
Block a user