Add scene-authored FX effect library and Fx autoload
Replace code-buried CPUParticles with inspector-editable effect scenes fired through one Fx autoload: code names the effect (Fx.spawn(&"blood_burst", xform)), the .tscn owns the look. Ships four placeholder effects (blood_burst, slam_dust, spark, hit_flash) seeded from the old code params, a self-freeing one_shot_effect root helper, a live preview gallery, and an FX style guide for Siim. CPUParticles only (mobile GLES3 constraint). Existing call sites untouched -- migrated later. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -29,6 +29,7 @@ Settings="*res://settings.gd"
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Run="*res://levels/run_state.gd"
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OrientationGuard="*res://orientation_guard.gd"
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WebStartGate="*res://web_start_gate.gd"
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Fx="*res://fx/fx.gd"
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[display]
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