Add blood decals, gore, mobile HUD, web start gate + touch/perf tests
Remove tools/fstest.html scratch page used to probe browser fullscreen/orientation APIs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EznnY8rH2dXhtono1kwsXg
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@@ -30,6 +30,9 @@ func load_active_level() -> void:
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var module := level.level_scene.instantiate()
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_tag_environment_for_corpses(module)
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_level_root.add_child(module)
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# A fresh blood-splat pool for this level, alongside the module under LevelRoot so it's
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# torn down with everything else on the next load — stains never leak into the next fight.
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_level_root.add_child(preload("res://blood_decals.gd").new())
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## Ground and walls stay on WORLD so the bull and live matadors collide with them; here
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