Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files

This commit is contained in:
2026-08-23 17:33:15 +03:00
parent d749485126
commit b9e3147519
49 changed files with 2248 additions and 802 deletions
+67 -6
View File
@@ -190,13 +190,74 @@ func _process(_delta: float) -> void:
play_button.anchor_bottom = cape.y
# Player-facing option toggles, seated above the rebind list in the Options panel:
# the master screen-shake switch and the gore toggle (both persisted via Settings).
# Player-facing option toggles and audio sliders, seated above the rebind list.
func _build_options_toggles() -> void:
var scroll_idx := options_scroll.get_index()
# Insert in reverse so both land directly above the rebind scroll, in listed order.
_add_toggle_row("Blood & Gore", Settings.gore, Settings.set_gore, scroll_idx)
_add_toggle_row("Screen Shake", Settings.screen_shake, Settings.set_screen_shake, scroll_idx)
var idx := options_scroll.get_index()
_add_section_label("── Audio ──", idx); idx += 1
_add_slider_row("Master Volume", Settings.volume_master, Settings.set_volume_master, idx); idx += 1
_add_slider_row("Ambient Volume", Settings.volume_ambient, Settings.set_volume_ambient, idx); idx += 1
_add_slider_row("Effects Volume", Settings.volume_effects, Settings.set_volume_effects, idx); idx += 1
_add_toggle_row("Mute All", Settings.mute_all, Settings.set_mute_all, idx); idx += 1
_add_section_label("── Gameplay ──", idx); idx += 1
_add_toggle_row("Screen Shake", Settings.screen_shake, Settings.set_screen_shake, idx); idx += 1
_add_toggle_row("Blood & Gore", Settings.gore, Settings.set_gore, idx); idx += 1
_add_section_label("── Controls ──", idx)
func _add_section_label(text: String, at_index: int) -> void:
var lbl := Label.new()
lbl.text = text
lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
lbl.add_theme_font_override("font", UiFonts.title())
lbl.add_theme_font_size_override("font_size", 18)
lbl.add_theme_color_override("font_color", MENU_GOLD)
lbl.add_theme_color_override("font_outline_color", Color.BLACK)
lbl.add_theme_constant_override("outline_size", 4)
options_vbox.add_child(lbl)
options_vbox.move_child(lbl, at_index)
func _add_slider_row(label_text: String, value: float, setter: Callable, at_index: int) -> void:
var row := HBoxContainer.new()
row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
var name_label := Label.new()
name_label.text = label_text
name_label.custom_minimum_size = Vector2(160, 0)
name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
name_label.add_theme_font_override("font", UiFonts.body())
name_label.add_theme_font_size_override("font_size", 20)
name_label.add_theme_color_override("font_color", MENU_CREAM)
name_label.add_theme_color_override("font_outline_color", Color.BLACK)
name_label.add_theme_constant_override("outline_size", 5)
row.add_child(name_label)
var slider := HSlider.new()
slider.min_value = 0.0
slider.max_value = 1.0
slider.step = 0.01
slider.value = value
slider.size_flags_horizontal = Control.SIZE_EXPAND_FILL
slider.custom_minimum_size = Vector2(0, 28)
row.add_child(slider)
var pct_label := Label.new()
pct_label.text = "%d%%" % roundi(value * 100.0)
pct_label.custom_minimum_size = Vector2(46, 0)
pct_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
pct_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
pct_label.add_theme_font_override("font", UiFonts.body())
pct_label.add_theme_font_size_override("font_size", 18)
pct_label.add_theme_color_override("font_color", MENU_GOLD)
row.add_child(pct_label)
slider.value_changed.connect(func(v: float) -> void:
setter.call(v)
pct_label.text = "%d%%" % roundi(v * 100.0))
options_vbox.add_child(row)
options_vbox.move_child(row, at_index)
func _add_toggle_row(label_text: String, value: bool, setter: Callable, at_index: int) -> void: