Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files
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@@ -102,16 +102,16 @@ func _setup_legs() -> void:
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func _setup_hoof_dust() -> void:
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var sphere := _particle_sphere(0.10, 4, 2, _unshaded_material())
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var sphere := _particle_sphere(0.07, 4, 2, _unshaded_material())
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_walk_dust_ramp = Gradient.new()
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_walk_dust_ramp.set_color(0, Color(0.80, 0.69, 0.46, 1.0))
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_walk_dust_ramp.set_color(1, Color(0.80, 0.69, 0.46, 0.0))
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_walk_dust_ramp.set_color(0, Color(0.94, 0.90, 0.83, 1.0))
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_walk_dust_ramp.set_color(1, Color(0.94, 0.90, 0.83, 0.0))
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# Light blue dust while charging
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# White-beige dust while running
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_charge_dust_ramp = Gradient.new()
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_charge_dust_ramp.set_color(0, Color(0.20, 0.40, 0.85, 1.0))
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_charge_dust_ramp.set_color(1, Color(0.20, 0.40, 0.85, 0.0))
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_charge_dust_ramp.set_color(0, Color(0.94, 0.90, 0.83, 1.0))
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_charge_dust_ramp.set_color(1, Color(0.94, 0.90, 0.83, 0.0))
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var scale_curve := Curve.new()
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scale_curve.add_point(Vector2(0.0, 0.2))
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@@ -215,6 +215,7 @@ func _setup_audio() -> void:
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_huff_player = AudioStreamPlayer.new()
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_huff_player.stream = load("res://sounds/bull_huff.ogg")
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_huff_player.volume_db = 0.0
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_huff_player.bus = &"Effects"
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add_child(_huff_player)
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if ResourceLoader.exists("res://sounds/crowd_ambient.ogg"):
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_crowd_player = AudioStreamPlayer.new()
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@@ -224,6 +225,7 @@ func _setup_audio() -> void:
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_crowd_player.stream = s
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_crowd_player.volume_db = -14.0
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_crowd_player.autoplay = true
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_crowd_player.bus = &"Ambient"
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add_child(_crowd_player)
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@@ -253,8 +255,8 @@ func _set_dust_state(new_state: DustState) -> void:
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p.initial_velocity_min = DP.f("charge_vel_min")
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p.initial_velocity_max = DP.f("charge_vel_max")
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p.emitting = true
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if _charge_trail_emitter:
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_charge_trail_emitter.emitting = _dust_state == DustState.CHARGE
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# Blue energy trail belongs to the roll/dash ability only, not to fast WASD
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# running — driven explicitly in the roll loop / _end_roll, not by dust state.
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func _on_dp_changed(_key: String, _val: Variant) -> void:
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@@ -494,6 +496,7 @@ func _tick_roll(delta: float, _steer: Vector3) -> void:
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_set_dust_state(DustState.CHARGE)
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if _charge_trail_emitter:
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_charge_trail_emitter.emitting = true
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_charge_trail_emitter.direction = (-_roll_dir + Vector3(0.0, 0.25, 0.0)).normalized()
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move_and_slide()
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@@ -575,6 +578,8 @@ func _end_roll() -> void:
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_legs.set(&"external_rotation", false)
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if _roll_spark_emitter:
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_roll_spark_emitter.emitting = false
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if _charge_trail_emitter:
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_charge_trail_emitter.emitting = false
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velocity.x *= 0.15
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velocity.z *= 0.15
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_play_idle()
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