Bear, level selector (to be removed), new matador spawn, new bear level, saving config updates source files

This commit is contained in:
2026-08-23 17:33:15 +03:00
parent d749485126
commit b9e3147519
49 changed files with 2248 additions and 802 deletions
+72 -4
View File
@@ -13,11 +13,39 @@ var screen_shake: bool = true
## Gore toggle — when off, no blood spawns (impact spurt + ongoing spear-wound bleed).
var gore: bool = true
## Audio volumes stored as linear 01. Applied to AudioServer buses on load/change.
var volume_master: float = 1.0
var volume_ambient: float = 1.0
var volume_effects: float = 1.0
var mute_all: bool = false
func _ready() -> void:
_ensure_buses()
load_saved()
## Ensure Ambient and Effects buses exist as children of Master.
func _ensure_buses() -> void:
for bus_name: String in ["Ambient", "Effects"]:
if AudioServer.get_bus_index(bus_name) == -1:
AudioServer.add_bus()
var idx := AudioServer.bus_count - 1
AudioServer.set_bus_name(idx, bus_name)
AudioServer.set_bus_send(idx, &"Master")
func _apply_audio() -> void:
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), _vol_db(volume_master))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Ambient"), _vol_db(volume_ambient))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Effects"), _vol_db(volume_effects))
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), mute_all)
func _vol_db(linear: float) -> float:
return linear_to_db(maxf(linear, 0.0001))
func set_screen_shake(value: bool) -> void:
if screen_shake == value:
return
@@ -34,16 +62,56 @@ func set_gore(value: bool) -> void:
save()
func set_volume_master(value: float) -> void:
volume_master = clampf(value, 0.0, 1.0)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), _vol_db(volume_master))
changed.emit("volume_master", volume_master)
save()
func set_volume_ambient(value: float) -> void:
volume_ambient = clampf(value, 0.0, 1.0)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Ambient"), _vol_db(volume_ambient))
changed.emit("volume_ambient", volume_ambient)
save()
func set_volume_effects(value: float) -> void:
volume_effects = clampf(value, 0.0, 1.0)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Effects"), _vol_db(volume_effects))
changed.emit("volume_effects", volume_effects)
save()
func set_mute_all(value: bool) -> void:
if mute_all == value:
return
mute_all = value
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), mute_all)
changed.emit("mute_all", value)
save()
func save() -> void:
var cfg := ConfigFile.new()
cfg.set_value(SECTION, "screen_shake", screen_shake)
cfg.set_value(SECTION, "gore", gore)
cfg.set_value(SECTION, "screen_shake", screen_shake)
cfg.set_value(SECTION, "gore", gore)
cfg.set_value(SECTION, "volume_master", volume_master)
cfg.set_value(SECTION, "volume_ambient", volume_ambient)
cfg.set_value(SECTION, "volume_effects", volume_effects)
cfg.set_value(SECTION, "mute_all", mute_all)
cfg.save(SAVE_PATH)
func load_saved() -> void:
var cfg := ConfigFile.new()
if cfg.load(SAVE_PATH) != OK:
_apply_audio()
return
screen_shake = cfg.get_value(SECTION, "screen_shake", true) as bool
gore = cfg.get_value(SECTION, "gore", true) as bool
screen_shake = cfg.get_value(SECTION, "screen_shake", true) as bool
gore = cfg.get_value(SECTION, "gore", true) as bool
volume_master = cfg.get_value(SECTION, "volume_master", 1.0) as float
volume_ambient = cfg.get_value(SECTION, "volume_ambient", 1.0) as float
volume_effects = cfg.get_value(SECTION, "volume_effects", 1.0) as float
mute_all = cfg.get_value(SECTION, "mute_all", false) as bool
_apply_audio()